3D Space‑Shooter Prototype
I'm developing a 3D space‑shooter prototype in Unity to strengthen my game‑dev skills. So far I’ve implemented smooth ship controls using Unity’s new Input System, custom crosshair and responsive shooting, an animated scoreboard with dynamic UI effects, a modular enemy system with hit points and VFX, and timeline‑driven cinematic moments. The game is evolving as I iterate on enemy movement, UI animations and overall gameplay depth—each iteration helps me grow as a Unity developer.